although i've fallen out of it nowadays, game jams happened to be a huge thing for me, as those were the first games that i managed to finish. (return)
a game about not being human.
made during Ludum Dare 45; i did code & audio.
a game about the connection between independence and identity, and how those two themes are present in the reality of LGBT+ people. the game was made to be run on a Game Boy, be it an emulator or the real thing.
made during Women Game Jam 2019; i did audio.
a game about a ghost trying to possess a creature, posing as a Meninu, to try and prove to others that it’s not actually a human.
made during SPJam 2017, with Melancia; i did code (the distortion mechanics, specifically).
a little survival game about being a bunny in a tiny, circular planet. grow carrots, craft better tools and try not to get attacked by spiders.
made during Ludum Dare 38; i did code.
a game about a clown, who must fight in order to stay in the ring after a circus attraction went wrong.
made during SPJam 2016, with Melancia; i did art & a little bugfixing. apparently this one won 1st place in the overall category and 2nd in audio at the event!
a game where the player takes requests from clients to build pyramids, and they gotta do it while working with intentionally clumsy mechanics.
made during Ludum Dare 36; i did code.
this one focuses on multiplayer exploration. in it, two players must cooperate in order to navigate through the map and achieve their goals. each one has a different goal, and both should communicate solely through in-game chirping.
made during Global Game Jam 2016, with Melancia; i did code.
in this one, you play as a sheep who enters a psychedelic journey and must be careful not to eat too many “sheepnips.”
made during SPJam 2015, with Melancia; i did platforming code & background visuals.