Sheepnip is a game jam project made in August 2015 during SPJam, a local game jam event in São Paulo. the game was developed in Unity, in a time span of 48 hours.

in Sheepnip, you play as Shipirina, a sheep who leaves her old, boring, black and white world and begins a psychedelic journey. for every Sheepnip she eats, her world gets more distorted. she must be careful, though: too many can be rather dangerous, and she can’t stay still, as the bad trip is slowly approaching her.

it was our first game as Melancia, our game jam group. i was responsible for implementing platforming and shader effects.

screens

shaders

some of them in action:

check the game page out for more details and download links!