Poramid is a game jam project made in August 2016 for Ludum Dare #36. it was developed in Unity, in the span of 3 days.

in the game, the player controls Onubis, Anubis’s son, who decided to run his own business as a pyramid builder. they must then guide him as he takes requests from his clients and tries his best at working with clumsy technologies, such as a weird elastic rope, a completely imprecise catapult, a borrowed UFO with nonsense controls, or just give up and carry bricks with his bare paws.

the controls are purposely clumsy; part of the sense of humour of the game is accidentally building completely messed up pyramids and then just going with it.

the entire game was developed while we gathered at the musician’s house, in Ilhabela. entirely programmed by me.

soundtrack

screens

check the game page out for more details and download links!